How Long to Beat & 100% — Game Length and Completion Roadmap
How long ReStory: Chill Electronics Repairs takes — the 15+ hour main story, reviewer times (10-20 hours), and a realistic 100% completion roadmap covering the 365-day achievement, 1,000 cleaned parts, 50 spare-part boxes and more.
Overview
ReStory is a game of two very different lengths. The main story is a focused 10–20 hour campaign. 100% completion is a marathon measured in in-game time — the achievements demand a full year of shop days, a week straight without sleep, and thousands of individual part repairs.
This guide breaks down both numbers and gives you a realistic roadmap for the full completion.
Main Story Length
| Figure | Source |
|---|---|
| 15+ hours | Developer statement — the official estimate, "depending on playstyle" |
| ~10 hours to credits | Gamekult review |
| 20 hours logged | TechRaptor reviewer |
| Plenty of replayability after the story | Developer statement; branching choices and randomized orders |
What the 100% Actually Requires
The completionist grind is defined by the achievement list — see the Achievement Guide for the full table. The long poles:
| Requirement | Effort | Notes |
|---|---|---|
| Play through 365 in-game days | ★★★★★ | The Akiba Feels Like Home achievement — a full year of shop days |
| Work 168 hours straight without the bike | ★★★★ | Akiba Never Sleeps — 7 full days without sleeping |
| Clean 1,000 loose parts | ★★★★ | Galactic Cleaning — one part per scrub, no shortcuts |
| Complete 100 online orders | ★★★ | Internet Business — steady volume over time |
| Buy 50 spare-part boxes | ★★ | Gambler — mostly an expense, keep spare yen |
| Apply 100 stickers | ★★ | Sticker Bombing — cheap and fast once unlocked |
| Earn 1,000,000 Yen total | ★★★ | Millionaire — comes naturally from flipping |
| Acquire every license | ★★★ | Platinum Partner — includes the competition-only license |
| Win one competition per device type | ★★★★ | Legend of Akiba — requires the full catalog |
| The bugged achievement | ★ | One achievement is reported as not unlocking — see the FAQ guide's Known Issues section |
How to Shorten the Grind
The 365-day milestone:- Days advance only when you go home and sleep. Minimize sleep-free hours wasted — plan work so each day's sleep happens before 8 AM (returning home before 8 AM also ensures the day registers).
- Cleaning-only jobs between midnight and 8 AM need no parts and keep income flowing.
- Run the Sonic Bath while hand-cleaning — multiple parts clean in parallel.
- Every order is part-count progress; never skip cleaning a dirty part that a replacement would cost yen to fix.
- Akiba Never Sleeps requires 7 full days straight without using the bike. Keep the shop stocked with parts first, because you cannot restock from sleep — and note this is separate from day-count progress (the two goals work on different clocks).
- Flip marketplace devices and grind clean-only restorations — see the Money & Profit Guide.
- Don't end the workday on the bike; accumulate income across a long stretch before the day flips. The income counter rolls up while the shop stays open.
What Happens After Midnight
Midnight is not a reset — it is a shift change. These are the confirmed behaviours when the clock passes 12 AM:
- The day does not roll over on its own. Day progress advances only when you go home and sleep. Work done between midnight and 8 AM counts toward the current day, and returning home before 8 AM is what makes that day register properly.
- Walk-in interruptions stop. Between midnight and 8 AM the shop's workbench is free of walk-in customers, which makes it the best window for pure cleaning work.
- Cleaning-only jobs keep income flowing. They need no parts, so you can grind them through the small hours without spending yen — and every cleaned part still counts toward the 1,000-part achievement.
- The Weird Cop warns you about it. The storyline customer who investigates local gang activity tells you not to stay open past midnight — a story flag worth noticing even though the mechanical penalty is not documented.
In practice, the night shift is a tool for two long achievements: it feeds the 365-day grind (because the hours count toward the current day) and the 1,000-part counter. Plan your sleep so each day's return home happens before 8 AM, then use the midnight-to-8 AM window for cleaning-only orders. See the Shop Management Guide and Cleaning Guide for the full routines.
The Frugal Roadblock
Frugal (10 days with no paid part purchases) is best done before you finish the story, while part needs are low: build a parts library first, salvage aggressively, and clean everything. Mystery spare-part boxes do not break the streak, which makes them a safe purchase during the challenge.Completion by Playstyle: What to Expect
| Playstyle | Main Story | 100% Estimate |
|---|---|---|
| Speed-runner (story only) | ~10 hours | — |
| Average player | 15 hours | — |
| Zen / completionist | 20+ hours | 40–80+ hours |
| Achievement hunter (no bug) | 15 hours | 40–80+ hours |
The variance is almost entirely driven by the two long poles — the 365-day milestone and the 1,000-part clean counter — plus how aggressively you flip marketplace devices for the Millionaire and license achievements. Players who grind night-shift cleaning jobs cut the day-count grind dramatically; players who only repair what orders demand take the longest.
The Demo vs. the Full Game
The free Steam demo (available since June 15, 2026) covers roughly the first few shop days, with the soldering station and reprogramming visible but locked. Demo saves do not carry over to the full game — treat the demo as a taste test, not a head start. If you're deciding whether to buy, the demo's overwhelmingly positive reception and the full game's massive wishlist count both point to the same conclusion: the loop holds up over dozens of hours.
Is the Endgame Worth It?
After the credits the shop continues indefinitely: online orders keep arriving, the competition can be re-entered, and the long-tail achievements (365 days, 1,000 parts, 100 orders) are all post-credits work. Players who enjoyed the loop find the endgame relaxing rather than tedious; players who only wanted the story should stop at the credits.
Related Guides
- Story Walkthrough — the main story route to the credits
- Achievement Guide — every requirement in one table
- FAQ Guide — Known Issues section — the bugged achievement and its status
- FAQ — quick answers on game length and content